ARC's Future

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ARC's Future

Postby Sealurk » Mon Jan 11, 2016 2:48 pm

It's no secret that in recent months ARC has been pretty quiet. While much of that can be attributed to the time of year, ARC has nevertheless not accomplished much in some time.

When we started we were just a few like-minded commanders who joined forces to fight in Conflict Zones in Bamileng and Konduwa, and we did a good job, flipping both systems to Alliance control. When Powerplay came out, several of us devoted a lot of time to undermining a rival power, deep in their territory. In June of last year we set up this site, ARC HQ, and shortly after that we initiated wing training to improve our combat abilities and get everybody used to the nuances of fighting in wings. After that... not much, to be fair. Many of us unpledged from Mahon or else reduced our focus on PowerPlay We got an in-game minor faction based out of Zaonce that has since expanded to at least two other systems, but even this hasn't received quite as much attention as it possibly should.

And that, I feel, is the problem. Yes, we kept up wing training for a while (and it should be making a return soon) but the focus drifted and it ended up just being a loose get together, Dayrth and others kept reporting new conflicts in Alliance space, but we haven't actually done anything big as ARC for some time. We've acquired some new members, but many don't even seem to visit the forum any more, and perhaps understandably.

In my opinion, part of the reason for this lack of activity is that we've never been wholly sure what it is we want to do with ARC, and I think we need to ask ourselves a few questions, then answer them honestly. If any of you come up with any more questions I'll add to them the list.

  1. Why did we set up ARC?
  2. Why didn't we just join the AEDC?
  3. What makes ARC different to other player groups?
  4. What should we do more of now?
  5. What do we want to see ARC doing in the future?
  6. How can we make this happen?

We've talked about getting a TeamSpeak server for ARC and I'm looking at ways of improving the board and the forum, but what else do we need? Should we institute a proper duty roster and assign volunteer commanders to fight in specific conflicts? Should we offer protection services for traders and explorers travelling through dangerous regions of space? Should we focus solely on advancing our in-game faction and attempting to direct its expansion into appropriate systems? Should we simply continue as we are, a loose association of like-minded commanders who occasionally wing up for the hell of it?

There's a lot of overlap in the questions in this post, but none of them are facetious or rhetorical. I (and presumably others) genuinely want to know what direction we should be pushing ARC.
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Re: ARC's Future

Postby Dayrth » Tue Jan 12, 2016 7:52 am

Why did we set up ARC?:
Initially I just wanted to support the Alliance, but was more combat oriented than most Alliance missions catered for, so started tracking wars that the Alliance were involved in. As Sealurk has said, a few of us got together and ARC was formed as an Alliance combat group. I have no specific suggestion as to where we go from here, but would like to see us remain a combat oriented group. Or to at least have a major combat role within it.

Why didn't we just join the AEDC?
The AEDC are focused on one thing only and that is the expansion of the Mahon power. Although I believe we all want that as well, from the RP point of view the AEDC have no regard for the moral implications of their actions. They will overthrow an Alliance Democracy or Cooperative in order to install an Alliance lead Corporation because it is more profitable. I like to think that we RP ARC as a moral force for the Alliance fighting for true justice and freedom.

What makes ARC different to other player groups?
I don't know if there is anything that is uniquely ARC. That is something we need to find.

What should we do more of now?
Sealurk came up with a good suggestion a while ago. Set an ARC goal. Set a task that commanders can take up. Maybe offer payment for the first to...(something) or to those who do most of...(something else). Something that benefits ARC like getting ARC to control a system or the first to find the new ARC system when me expand.
Having said above that I am interested in the combat side, I think I would also like to see us cater for other roles. Maybe set some exploration, trading or mining goals.
Of course, if we are to give payments for these in game we may need to work out some sort of in game subscription/tax/donation mechanic. If we have a ranking system on this site though perhaps we can set them a ranking missions.

What do we want to see ARC doing in the future?
If we can get a few more members and some of them would like to volunteer, it would be nice to appoint 'System Commanders' (I'm sure a better name can be found) for systems with an ARC faction. Someone who will commit to popping in to the system under their jurisdiction once a week. Doing a few missions for ARC to keep the influence topped up, and report back on the state of the system and news of any events occurring there. If ARC get in to trouble there they can ask for help or if ARC expands, let us know and we can go looking for the new system etc.

How can we make this happen?
I think the key to the future is getting more members. We need to make ARC more interesting so people will join, but also with more people joining we will have more suggestions and more options for ARC. I have been listening to Hutton Orbital radio recently, (it's great by the way :) ). I think we could drum up some interest by advertising ARC on there and on Radio Sidewinder. We do need something of interest put in place to advertise though.

I like all of Sealurks suggestions for the forums, especially the reputation system.

I am very keen for us to have a teamspeak server as well. My in game voice comms just don't work :( I have had a look at setting one up on a spare laptop I have, but can't seem to get it working.
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Re: ARC's Future

Postby Frank » Wed Jan 13, 2016 6:15 pm

Why did you join ARC? Why didn't you just join the AEDC?
It was the first group I saw whose ideals fall roughly the same as mine. I have to agree with Dayrth, Mahon is far too capitalist for my tastes. The alliance should not just be a watered down version of the Federation.

What makes ARC different to other player groups?
It's the fighting arm of the Alliance

What should we do more of now?
We are at war We should be concentrating our efforts in getting the standings of our factions up. Basically, what we are doing now is exactly what we should be doing.

What do we want to see ARC doing in the future?
I'd like to see us getting a few more members.

How can we make this happen?

An advert onto one of the internet radio shows is a great idea, but we're going to have to work out the wording for it. I guess that it all ties in neatly to the reason for this thread. We have to work what we want to do before we can entice over people who share our goals. I guess our ultimate goal is to spread the ethos of the Alliance over the whole of the galaxy, that every single person, regardless of social or financial status, has the same rights as everyone else.

I'd also like to see the ARC make more a presence in special events. We should keep an eye out for them. I like the idea of participating as fighter escort for Hutton Orbital events. We might not last against the pirates buy it'll be a good laugh while it lasts.
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Re: ARC's Future

Postby Sealurk » Thu Jan 14, 2016 6:00 pm

I suppose in fairness I should answer my own questions, too.

Why did we set up ARC?

Because several of us found we worked well together and had similar goals, and wanted to formalise it by way of making a player group focused on our preference - combat operations for the Alliance.

Why didn't we just join the AEDC?

Because while the AEDC is large and well organised, our goals and aims may not always align perfectly with theirs, though we do cooperate and from time to time accede to their greater numbers and experience. Additionally, ARC members tend not to be that interested in trading and hauling paperwork but distinctly more interested in shooting things, which Powerplay doesn't give us all that many opportunities to do other than undermining. That isn't to say that other groups don't do this as well, but for ARC it's more or less our sole purpose - "We shoot things for the Alliance".

What makes ARC different to other player groups?

At this point, not that much. Right now I fear we may be too similar to other Alliance groups, so we need

What should we do more of now?

Something impressive, something that we can talk or even brag about to justify a radio advert and GalNet article in the hope that this will gather more members. In order to that, however, we need to know what we stand for and what we want to achieve.

What do we want to see ARC doing in the future?

Good things. Solidifying who we are and what we want to achieve. Offering tangible, useful services to other players in-game without becoming truly mercenary. Promoting the Alliance and its values. Reaching out to other player groups. Being noticed for all the right reasons. Acting democratically and upholding Alliance values. Shooting things.

How can we make this happen?

Like Frank said, taking part in Community Goals would be a fantastic way of gaining exposure. We should also consider creating our own community events as well, and getting back into PowerPlay might be an idea for those of us (like myself) who gave up so that we can do more undermining for the Alliance (it's the one thing I truly miss about PowerPlay, flying deep into Imperial territory and shooting the never ending stream of ships). It would be great to offer protection services for traders, miners and returning explorers but since most of them play in Solo anyway there might not be much point short of protecting them from NPCs.
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Re: ARC's Future

Postby Luftal » Fri Jan 15, 2016 12:10 pm

I feel kinda bad for trowing some ideas into the pot since I'm fighting with ARC for less then a month. But, I think, that if the idea is expanding the number of members, I might have a interesting perspective as a newbie.

1.Why did we set up ARC?
I don't know. And maybe this could be more visible by making some sort of document with the "ARC values" + some lure, witch i think I've already read someone talking about this. I think would be engaging for the new players to "fight for a reason" sort of thing.

1.5 Why did you entered ARC? (since I didn't set up the ARC)
I was investigating about the power play and deciding witch power I would pledge. Edmund Mahon was the only one I could relate to, but the little experience I had with trading was just too boring. So I was looking into the EM subreddit and found someone discussing battle oriented players pledged to EM, and ARC was mentioned. I came to the forum, read some things and decided to give it a try. I honestly think that if we make our "propaganda" new players will come.

2.Why didn't we just join the AEDC?
Same as 1.

3.What makes ARC different to other player groups?
Same as 1.

4.What should we do more of now?
I like all the ideas that where said, if I could add:
As a newb, I guess some training would be great! I personally would love some pvp training, for example if everybody buy a eagle and try different weapons loadouts and tatics.
I know you guys already know, but voice coms should be a priority to solve.

5.What do we want to see ARC doing in the future?
Have a participative group of players who are able to "turn tables" into the game history and have fun while doing it. Events, goals, all this sort of things will be engaging.

6.How can we make this happen?
If the idea is expanding, we should be prepared not only for attracting new players, but also for keeping them too. I think that the expanding process should be "controlled" I mean, too many players without some sort of system, or rules, or goals, might become a chaos.
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Re: ARC's Future

Postby Sealurk » Fri Jan 15, 2016 3:21 pm

Not a problem Luftal, we're always trying to get more people to post here! ARC has around 20 members but only a handful regularly post on the forums, and feedback is always welcome.

As you and Frank have each independently suggested, it might be time if we made a concrete Declaration of Intent regarding ARC - we all have a fairly decent idea but it's still somewhat vague and nebulous and it's not specifically written down anywhere.
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Re: ARC's Future

Postby Frank » Fri Jan 22, 2016 1:11 am

This is taken from the war in Tianve thread..

I also want to talk about The ARC Paradox. Apart from sounding like a Eighties science fiction novel or an episode of The Big Bang Theory, it is my name for the fact that ARC, as an in-game minor faction, is an Alliance-aligned Cooperative... the problem being that the Alliance doesn't much like cooperatives due to the expansions and fortification penalties, as I understand it. This bugs the ever-living £#%! out of me because by rights, the Alliance should in fact be stronger with cooperatives than corporates if the game mechanics followed the game lore. Instead the Alliance has been set up as something that doesn't support FD's own lore, but then we all know FD isn't overly interested in giving the Alliance anything. It's a rare day when we even get a story in GalNet, and anybody waiting for ships and ranks is going to be waiting a very long time.

Anyway, back to the point. In fact, I think Dayrth has raised many of these points before.

What this means is that while we may see ARC expand, eventually other Alliance player groups are likely to try and topple us in favour of corporate factions. This puts us in an unenviable situation, so where does that leave us? Can we, for example request the in-game faction be changed? Probably not. Is the Alliance likely to be tweaked so it is at least neutral to cooperatives? Ha, no chance - the Alliance gets zero attention from FD. Should we instead try to direct ARC's expansion? Difficult with the number of members we have active at any given time, but perhaps not impossible with enough of a push.


I do just want to be clear here. When you say " the Alliance doesn't much like cooperatives due to the expansions and fortification penalties", are you saying that Mahon doesn't like these things? And that the player groups who'd want to topple cooperative governments are in fact Mahon Power Play groups, and only call themselves Alliance because Mahon is the head of the Alliance?

It would be great to get some other Alliance power player into the game, but in the meantime I'd prefer it if the efforts I put into fighting for the Alliance could have a more noticeable change than just shuffling around the minor factions within a system.

What I propose is that we pick a system that has a Corporate Alliance minor faction, and keep working on it until that faction is the controlling faction. What about our neighbouring system. Tionisla? Just now it's a democracy but it has the Corporate "Lave Fortune Organisation" as one of its minor factions. I propose we should work on it until it's the controlling faction.



Luftal, it's great to hear your input. Could you also check out the thread "Everthing ARC stands for, in decreasing order of importance" and post your comments about it.
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Re: ARC's Future

Postby Dayrth » Mon Mar 21, 2016 4:26 pm

Sealurk wrote:[*]What makes ARC different to other player groups?



I have been pondering this question above all the others. I think it may well be the most important for the future of ARC, but I could not think of anything it might be. It was, of course staring me in the face the whole time....


Wing training. For a start it's not really wing training, we do all sorts. It's not even really training, because we are all in the same boat so we just try stuff out until we figure how it works. Well, we have been doing that for a while now and have learnt a lot of stuff. What if we opened up Thursday evenings to anyone (yes I do mean anyone, regardless of allegiance), and offered to teach them whatever they wanted to learn. ARC will remain the militant arm of the Alliance, but also could become the new pilots school for the galaxy.

Thoughts?
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Re: ARC's Future

Postby Frank » Fri Oct 14, 2016 4:01 pm

This might be a little late, but I think that's an excellent idea. It would be open to anyone, but we might also attract a few more members that way as well. I noticed you were a mentor for the Lave Academy. We could advertise there. But if we do go ahead with this what would be the best day for training?

Also do we specialise in PVE, getting the students to defend themselves against NPCs?

My own preference would be... "fighter club". There are going to be ship-launched fighters soon, and destroying one has very little consequence. You have another 5 still in your carrier. I'd like to see fights to the death in fighters.

If we go the Sidewinder route to prevent barriers to entry, then I'd say stock Sidewinders, and maybe a ladder to keep score.
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Re: ARC's Future

Postby Dayrth » Mon Oct 17, 2016 7:09 am

My problem is I am only ever available in the evenings. The best evenings for me would be Sunday, Monday or Wednesday. I can make Tuesday and Thursday but it would be later.

Worth bearing in mind that if we attract people new to the game they will not have a ship capable of carrying fighters and may find the cost of a stock sidewinder too much to lose.

Having said that it may be attractive to a new player to go up against us with them in there ship of choice and us in sidies. We can refrain from destroying them but they can go all out.
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