Wing Training 04/02/16

ARC's regular wing training sessions are discussed here.

Focus of Wing Training 04/02/16

Poll ended at Thu Feb 04, 2016 10:32 pm

CZ & SOP practice
0
No votes
RES & SOP practice
3
21%
Wing basics
2
14%
ARC faction operations
2
14%
Astrobatics / Formation Flying
1
7%
Level Playing Field combat training
4
29%
Escort/Protection exercise
1
7%
Interdiction training
0
No votes
Ground training (Horizons required)
1
7%
 
Total votes: 14
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Wing Training 04/02/16

Postby Sealurk » Thu Jan 28, 2016 10:32 pm

As usual, vote for up to three activities you would like us to focus on during this Thursday's wing training and combat preparation session. You can change your votes at any time.

Luftal has suggested we hit a hazardous Resource Extraction Site in Eagles, and Frank has suggested multi-wing combat - if we have enough commanders (or even if we only have enough to fill one wing) we practice coordinating attacks with more than one wing.

If there is something else you'd like to see that isn't in the poll, post your suggestion to this thread and I'll add it to the poll as another option.

As usual Wing Training will start 6pm GMT and typically lasts an hour or two. The default location is Zaonce, however for this week it is still to be decided.
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Re: Wing Training 04/02/16

Postby Dayrth » Fri Jan 29, 2016 8:23 am

I pulled this quote from the previous thread:

Frank wrote: I think it would be a good idea to practice coordinating attacks using two wings. If we are in Eagles then the NPCs there should provide opponents formidable enough for such a tactic. I suggest that we keep things simple and the two wings just take turns over who gets to fire the final shots. Of course when we get there and we're facing opponents in their own wings then we can always change tactics.


If we are to have multiple wings working together ( multiple sounds good doesn't it? Guess I mean one and a half ;) ), then how about we have A Teamspeak channel per wing. Nominate wing leaders and have them set up a tab in both channels. The wing leaders can then switch to the other wing to pass on info, request support etc. but we wont have everyone talking over everyone else.
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Re: Wing Training 04/02/16

Postby Luftal » Fri Jan 29, 2016 10:00 am

Yesterday I kept thinking about it and had a few ideas if different activities that we could do to make PVE and PVP training more fun and dynamic.

PVE
Basically, the problem of going to a RES or CZ with the big boys (phytons, FAS, FDL etc) is that it is way too easy. We're not doing it for the money when we are together I guess, so there is no point if there is no actual challenge.

The solution as Sealurk said would be going with eagles. But what if instead of all of us with eagles we could still train different roles (big slow ships are different in combat compared to small agile ships). So I thought we could scale down the original roles, something like this: change the vulture for a eagle, change the FDL for a viper, change the phyton for a cobra(?). This way killing a big NPC would still be a challenge, no big deal if someone dies, we can still train tactics formations and it is a lot of fun. We can arrange different groups to train different tactics etc.

(or we can just get all a eagle and shoot stuff, sound fun and simple)

PVP
We tried a little of pvp, but the stock sindie is too lame, not fun enough and without dept enough.

What if we had a ARC competition monthly (or so) to train pvp? The Idea is simple:
We choose 2 leaders (or more depending on the number of people) for each event. These 2 leaders would have 1-5mi (?) budget to build in advance the best pve ship they can. All the other players have a 0.5-1mi (?) budget to make the same.
In the event day we would have 2 bigger ships (viper-cobra like) and a few smaller ships (eagle, sindewinders like). Each with it own characteristics, some might choose a tank build, some a dps build etc.
On the day, before the battle, the teams would be divided (leaders pick your players), 2-3 ships each team. Each team in a wing with it own private TS. The leader defines the tactics, who to attack etc.
Battle starts, if your ship get's 50% hull, you are out, retreat your weapons and get some distance from the battle. wins the last team standing.
I think it should be fairly quick, we could make multiple rounds, try different teams and different leaders if wanted. New leaders would be chosen for the each event. This way all of us are able to develop it own way of playing on different roles, try different builds and weapons and tactics while heaving tons of fun and action!

If this sounds too complex we could just have a limit budget settled and have 1x1 or 2x2 fights.
We could even have like fight sports, different budgets to be like weight divisions. (1mil, 5mil, 10 mil and so on).

What do you guys think? Would it work? Any additions?
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Re: Wing Training 04/02/16

Postby Dayrth » Fri Jan 29, 2016 12:49 pm

Luftal wrote:PVP....


Our own CQC :D I love the idea. However, as I am kitting out a new ship at the moment I am once again poor, so would rather steer clear of anything costing more that fourpence. How about we restrict ships to 3 types, Sidewinder, eagle and Adder. Limit the max power unit, shield generator etc you can fit and restrict weapons to pulse lasers or auto cannons, gambled or fixed. Allow chaff but not heat-sinks or SCBs.

We could find some interesting venues in space. Have another league for Horizons owners with planet side starting sites and maybe even have a buggy CQC league :)

I have a request for Sealurk. Next training can you get some video? I need new animated wallpaper for my phone ;)
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Re: Wing Training 04/02/16

Postby Frank » Fri Jan 29, 2016 1:59 pm

I like the idea of wing training jousts, but I think just in case something unfortunate happens we should keep the ships stock apart from choice of weapons.
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Re: Wing Training 04/02/16

Postby Sealurk » Fri Jan 29, 2016 3:29 pm

I like the enhanced PvP / ARC CQC idea but like Dayrth, I've not really got the budget for it at the moment thanks to the new Python wiping out nearly three-quarters of my funds. However, I do like the 1x1 or 2x2 PvP fights in Eagles or Sideys, and the idea of forming actual tactics and manoeuvres is very enticing.

Luftal's correct, if we're fighting as part of an ARC operation we probably shouldn't be that concerned about fighting for profit so we might as well focus on making ourselves a much more effective combat unit. I personally think we should be focusing on fighting in such a way that we don't get in each other's lines of sight, we don't crash into each other and we play to each others strengths and weaknesses.

I think last night's training was the most ARC commanders we've ever had assembled at one location at the same time (and in the same instance!) but with luck it will be getting more common as ARC grows. Obviously the game doesn't support more than four commanders per wing, so we're going to need to have plans in place to deal with more than four commanders present and working together.

On the subject of low cost combat training, what about a simple rule? You have 100,000 Cr with which to buy and upgrade your ship. What ship, what weapons and what internal loadout you use is up to you but it cannot exceed 100,000 Cr in value.
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Re: Wing Training 04/02/16

Postby Luftal » Fri Jan 29, 2016 4:47 pm

Since there is some of us worried about cash I think It would be nice to set up some possibilities:

100,000 Cr
Rebuy cost - 5,000 Cr

Examples of what could you do with it:

Pros
  • ridiculous rebuy cost's
  • Cmdrs have to really choose where to expend money
  • Ships will be not SO different from each other - piloting skills will make the difference

Cons
  • Limited options to explore


1,000,000
Rebuy cost - 50,000 Cr

Examples of what could you do with it:

Pros
  • More possibilities and variations on the ships
  • Possible to test and find your stile
  • Battles might be more complex and in depth

Cons
  • Rebuy more expensive - but 50,000 seem's reasonable for me, I mean, is literally 1 kill in a RES
  • Better builders might overcome newbies easily with much better ships

In my mind the idea was to not kill each other. The rebuy would be just in case some accident happens and someone die.
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Re: Wing Training 04/02/16

Postby Sealurk » Tue Feb 02, 2016 11:13 am

Looks like I'm going to have to miss this week's training session. Apparently I'm behind on my commitments to even the most minimal social life.
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Re: Wing Training 04/02/16

Postby Dayrth » Tue Feb 02, 2016 11:51 am

Wing training is quite social. On second thoughts, maybe you better not use that as an argument ;)

See you next week maybe.
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Re: Wing Training 04/02/16

Postby Sealurk » Tue Feb 02, 2016 12:31 pm

Dayrth wrote:Wing training is quite social. On second thoughts, maybe you better not use that as an argument ;)

Too late, this is what I've been saying for ages (okay, what I actually say is "I don't need a social life, I have a computer") but all I get are funny looks. So now apparently I have to walk to a friend's house a whole two minutes away and watch a movie while eating something delicious and disgustingly bad for me and occasionally interacting with other people. I have a feeling I'm going to need prompt cards.

Dayrth wrote:See you next week maybe.

Very likely, unless movie night mark two gets scheduled for then but I'll try and keep that night free.
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